Background: LANs are popular due to the unique social features where gamers share the samepassion, meet, and compete with like-minded gamers. Further, a LAN forms new and unexploredfeelings and impressions for gamers; therefore, it should be further explored. Therefore,understanding the gamers' motivations will allow for a better understanding of the unexploredbenefits gained. Purpose: By studying the phenomenon of LANs, this research aims to explore the motivationsfor attending a LAN by discovering and understanding the connection between benefits andmotivations. Method: To fulfil the purpose of this thesis, being of exploratory nature, qualitative research wasused. The empirical data was accumulated through fifteen semi-structured intervi...
With recognition of the need for studying eSports in this interactive digital communication era, thi...
[[abstract]]This study provides insight into the relationship between leisure motivation and leisure...
This study examined what the driving factors were behind why people watch esports and play video gam...
Background: LANs are popular due to the unique social features where gamers share the samepassion, m...
An exploratory survey was undertaken about the appeal of playing video games at a Local Area Network...
The spectacular rise of esports and its live events have drawn increasing interests from sport and l...
Internet technology has been growing and become one of the options for people to interact with other...
This study aims to examine the motivational factors that direct individuals to computer games in the...
Local esports events like LAN events and collegiate esports events have been increasingly popular in...
This study aimed to explore the application of the uses and gratifications theory to Riot Games’ pop...
Electronic sports has seen a substantial growth in terms of money involved, number of spectators a...
Objective: We survey Pokémon Go players regarding motivations/patterns of gameplay and sociability o...
There is no doubt that various social media services shape the ways in which we approach our daily l...
The purpose of this research is to explore whether people in entertaining and educational physical s...
Tourism research has yet to consider the growing esport sector. Through a mixed-method research desi...
With recognition of the need for studying eSports in this interactive digital communication era, thi...
[[abstract]]This study provides insight into the relationship between leisure motivation and leisure...
This study examined what the driving factors were behind why people watch esports and play video gam...
Background: LANs are popular due to the unique social features where gamers share the samepassion, m...
An exploratory survey was undertaken about the appeal of playing video games at a Local Area Network...
The spectacular rise of esports and its live events have drawn increasing interests from sport and l...
Internet technology has been growing and become one of the options for people to interact with other...
This study aims to examine the motivational factors that direct individuals to computer games in the...
Local esports events like LAN events and collegiate esports events have been increasingly popular in...
This study aimed to explore the application of the uses and gratifications theory to Riot Games’ pop...
Electronic sports has seen a substantial growth in terms of money involved, number of spectators a...
Objective: We survey Pokémon Go players regarding motivations/patterns of gameplay and sociability o...
There is no doubt that various social media services shape the ways in which we approach our daily l...
The purpose of this research is to explore whether people in entertaining and educational physical s...
Tourism research has yet to consider the growing esport sector. Through a mixed-method research desi...
With recognition of the need for studying eSports in this interactive digital communication era, thi...
[[abstract]]This study provides insight into the relationship between leisure motivation and leisure...
This study examined what the driving factors were behind why people watch esports and play video gam...